Resident Evil 7 feels like someone had a really strong core concept that ended up being difficult to turn into an eight hour game with shooter mechanics. "Texas Chainsaw Massacre but Resident Evil" is only about two thirds of the game, the rest being a vain attempt to tie everything into the series' mythology.

People malign "walking simulators" but if they had toned down the shooty bits and leaned more on the haunted house aspects RE7 would have worked a lot better for me (the pre-release demo being proof positive that it would've worked just fine).

Ultimately I find it hard to malign a game that can be beaten on a single weekend day too much, I just know that on replay I'll probably get up to the final Jack bossfight and pretend it ends there.

Reviewed on May 05, 2021


Comments