I wanted to like this game, I really did. The problem is that it suffers from far too much narrative ambition; trying to do too much with what little time it has. It constantly jumps all over the place tonally and attempts to balance three or four different emotional beats at the same time, but with only a few hours to work with it just doesn't give any of them room to breathe. I THINK it's supposed to be a story about moving on or letting go but it spends so much time dawdling in plot cul-de-sacs that it isn't obvious until the game is just about over. The regional humour is just obnoxious as well, I have no idea what you're supposed to get out of it if you don't live in Australia and I think pandering to a country with a population smaller than California is nonsensical.

Reviewed on Jan 25, 2021


1 Comment


1 year ago

It feels weird to call Australian writers writing through their cultural lens as "pandering". just feels like a very American centric way to look at art.