It’s simple, Maneater’s appeal came from playing as a shark. There’s really nothing like it that comes to mind (apart from the 2006 Jaws Unleashed) , so it definitely filled a gap in the market. Progression was enjoyable with starting off as a baby and growing up into an uber shark while evolving and customising it with different looks that provided certain strengths—very light RPG elements sprinkled in with a checklist of things to do, usually the same tasks over and over in each of the eight regions. The repetition got a little stale later on.
It was pretty in terms of visuals, challenging when it came to bigger enemies, and the humour was good in its mockumentary style. I liked it, and consider it mindless video game fun.
It was pretty in terms of visuals, challenging when it came to bigger enemies, and the humour was good in its mockumentary style. I liked it, and consider it mindless video game fun.