I dumped a lot of hours into Starfield while trying most, if not all, it had to offer. This included the completion of faction questlines as well as a number of side quests, outpost and ship building, acquiring every power and even furnishing an apartment. At the end of it all, I can now comfortably say that this divisive game didn’t blow me away.
In isolation it did some things well—the dogfights were fun and some of the storytelling was compelling, and I guess it was technically possible to fly through space, but as a whole package it was somewhat of a husk. Focusing on realism and scope did it no favours when most of it was dead; there’s obvious issues with translating realism into a videogame that's supposed to be fun. As it was, I felt no desire to explore the nothingness that was most planets; the excitement of what lay ahead was missing, more often than not I felt very little. Due to the scope—very much quantity over quality—it relied on fast travel far too much, but that’s just another complaint on a long list of them.
To sum up, there were highs and lows, even some greatness amongst cumbersome systems.
In isolation it did some things well—the dogfights were fun and some of the storytelling was compelling, and I guess it was technically possible to fly through space, but as a whole package it was somewhat of a husk. Focusing on realism and scope did it no favours when most of it was dead; there’s obvious issues with translating realism into a videogame that's supposed to be fun. As it was, I felt no desire to explore the nothingness that was most planets; the excitement of what lay ahead was missing, more often than not I felt very little. Due to the scope—very much quantity over quality—it relied on fast travel far too much, but that’s just another complaint on a long list of them.
To sum up, there were highs and lows, even some greatness amongst cumbersome systems.