Iron Lung 2022

Log Status

Completed

Playing

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Rating

Time Played

--

Days in Journal

1 day

Last played

October 7, 2023

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DISPLAY


A compact experience even by Itch.io standards, Iron Lung relies on the design philosophy of tell don’t show. I don’t say that entirely facetiously, as that’s a perfectly acceptable way of worldbuilding and tension sustaining, so long as it hooks you with something too keep you entertained. Oftentimes the anticipation or imminent proximity to danger can be just as fulfilling as outright terror.

In Iron Lung you’re a wayward convict forcefully tasked with exploring a world overwhelmed by a ceaseless ocean of blood. The reason being that after every habitable planet suddenly and mysteriously disappeared, you and the rest of surviving humanity must search new solar systems in pursuit of food, shelter, and other valuables. What makes the premise particularly harrowing is the fact that your method of exploration lies solely in the eponymous Iron Lung, the name of the tiny, rickshaw submarine that you commandeer for the duration of the game. It’s about the length of a car and fitted with just three accoutrements. A console terminal, which can be used to find out more about the world, a simple coordinate-based navigation center, and a photo display that acts as the sole source of visual information outside the submarine.

It’s a brief adventure, requiring you to navigate to a list of coordinates using a reference map and take pictures of whatever is at them. Be it a plant, animal remains, or something more sinister. Since you don’t have consistent visuals on account of the depth of the ocean you’re in requiring the viewport to be welded shut, you have to use a motion sensor to let you know when you’re too close to an obstruction or debris. It’s almost impossible to die to it, it just makes it less straightforward than going directly from A to B. Even still, on it’s own the gameplay is quite one-dimensional. Thank goodness Iron Lung knows not to overstay it’s playtime. I guarantee that without the interesting premise tied to it this game wouldn’t be nearly as popular. No, this game is more focused on the slow build of anticipation as your observation pictures become more and more concerning. An objective greatly helped by the aid of a superb sound design. The leaky, bass-heavy hums and moans of the ocean is great on a good audio system.

While I’m aware that you’re suppose to rely on the sensors and whatnot, I can’t pretend I’m not disappointed you can’t use the camera system to more broadly explore the ocean. You can technically take pictures at any time, except when outside scripted sections they’ll just come out as indistinct photos every time. I know what I’m proposing would put the onus on the player, but imagine how much more impactful it would be for the scariest, most disturbing image to come from the player’s own curiosity.

Oppositely, the console terminal felt like a great organic source of worldbuilding. They didn’t make the mistake some games do where they have 100 different logs from 30 different people meticulously talking about how they hate the cereal they eat every morning and other nonsense I don’t care about. It’s very straight and to the point while sparking a genuine interest in the world. The only problem is that Markiplier movie notwithstanding, I’m not sure where else you can take the property that wouldn’t eliminate the nebulous horror it thrives on. I wouldn’t be against them trying, it’s just a precarious situation. One that those familiar with cosmic horror know all to well.

It’s a low investment venture where you get what you pay for. If you enjoy austere games where the emphasis is on the unknown rather than the observable, if you think the premise sounds fascinating, or if you just fancy cozy itch.io titles then this will be right up your alley. The ending is kind of anticlimactic, yet it did little to detract from the experience as a whole. My advice before you play is to not overhype it. Many people, myself included, make the mistake of seeing a game like Iron Lung skyrocket up in the pop-culture zeitgeist and then build too-high expectations from it. Meet the game where it is and you’ll have a decent time.