Imagine if sunshine was stripped of its singular aesthetic in return for giving a game that actually WORKS and plays.
You have a collect-athon with a one-game gimmick without a major identity. Except for the couple of worlds that people remember this game for actually. That's all it fails in though, finding its own identity, it uses a non-identity as an identity, a cop-out, a "we're traveling the world so we dont need one specific thing we just toy around with a bunch of smaller things and hopefully some of them stick," which, if every world was new donk city, bonneton, or Mount volbono, it could have worked and have it become an absolute masterpiece. Otherwise its a technically sound game that excels at every other form artistically with no absolute flaw as a game that isnt more than a disagreement in a user's play style. The music was banger, how everything looks is terrific, while i dont remember specific visual things, designs and worlds were terrific, and the cap gimmick was really fun especially when its succeeding FLUDD from Sunshine. I could go crazy about this game but its easier to talk abou whats bad about the game because the game genuinely has so many good things going for it.

Cons:
>No Identity
that actually does a lot of damage to a game than you think, especially in the long term.

Reviewed on Aug 18, 2021


2 Comments


2 years ago

This game and Sunshine are both impeccable

2 years ago

then youre going to hate my sunshine review