I like it more than I thought I would, considering Suda's games never really jive with me. I attribute that almost entirely to its presentation. This game had a lot of heart and was genuinely funny at just how baffling shit was at times. That zaniness never really hit in his other games, but the delivery of lines invoked a lot of charm that is much needed with this style of humour. It doesn't hit all of the time, and can be rather stupid even, but even then the absurdity had some value for me. Unfortunately the act of play just didn't feel all that great. The bosses were easy, and all followed a similar gimmick of just getting them to their respective breaking points to uncover the shiny red weak point. The standard combat did present more of a challenge from time to time, but a lot of the challenge came from struggling with unresponsive radial menus. I didn't feel like I learned anything new from each failure besides trying to heal much earlier than I thought I needed to avoid futsing with the game reading an input at an inconvenient moment. With more polish I honestly think I would love this game, and perhaps more Grasshopper games, but that doesn't seem like something they allow themselves unfortunately, or rather those they end up working with in this case.

Reviewed on Apr 15, 2021


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