This review contains spoilers

It's incredibly admirable to play a game that succeeds at telling a non-linear story...while detailing all of the individual parts backward. It really is mindblowing how each memory is effective in telling a tale with characters that are barely fleshed out, and with a world that's shrouded in the unknown. Yet everything feels so purposeful and complete in immersing the player into this grand mystery. Obra Dinn is certainly one of the most impressive stories I've played through recently because of this, as its central mode of storytelling finds ways to innovate and experiment through a variety of means. These means found throughout focus centrally on the brutal and tragic trajectory of the ship, while painting amazingly grotesque and Lovecraftian creatures into the mix. I also love how intuitive the main puzzle mechanics are, as each "fate" requires some degree of logical clues and recognition of key elements. I will say however that it can resort to guessing in most scenarios, as the game does have cryptic undertones that can become somewhat annoying. It really is the perfect blend of things I love about games though, and I truly think that Lucas Pope is one of the most consistent and talented developers working today. Cudos, what a game

Reviewed on Sep 06, 2023


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