I always use the Contra games as an example of artificial difficulty to my friends who I feel need to understand my thoughts on video game difficulty even though they didn't ask and likely do not care. The one-to-five people reading these write-ups know more about game design than my friends or myself so I will spare everyone that discussion. I like the first two Contra games but I don't find them all too engaging without using cheat codes or save states. In a way, the original Contra's decision to make the famous Konami Code allow you 30 lives is the only way one should ever try to legitimately play Contra, as it is actually a good game when you do this (It is not a good game at three lives, I don't care how good you are). All this to say that Operation C just feels like more Contra, stripped down to be a Gameboy title, of course, but Contra nonetheless. The Konami Code does not appear to work, but it makes up for that by being pretty simple if you decide to hoard the homing bullets. They trivialize the game significantly. Overall it's fine I guess but it falls prey to what many Gameboy titles do in that it tries to be like the NES counterparts, but can't do so because they work on a much less powerful system. 2/6

Reviewed on Nov 09, 2021


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