Operation C is an Action game, developed and published by Konami, which was released in 1991.
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Operation C is a really good adaptation of Contra on a handheld Game Boy, shocks me to see this is only ‘91 because this is a quality product.
Maintains the side scrolling and overhead stages of the originals, gone are the behind third person view…
I’d only dock it for being outrageously difficult during the final stage. The power-ups are non-existent and it’s impossible to beat with only the three lives you are given. I tried fruitlessly to do a code for extra lives, the Konami Code unlocks a level select which is good but yeah cheesing with Save States was my only real way to persevere through.
Maintains the side scrolling and overhead stages of the originals, gone are the behind third person view…
I’d only dock it for being outrageously difficult during the final stage. The power-ups are non-existent and it’s impossible to beat with only the three lives you are given. I tried fruitlessly to do a code for extra lives, the Konami Code unlocks a level select which is good but yeah cheesing with Save States was my only real way to persevere through.
Out of all of the Contra games I've played so far, Operation C has got to be the easiest and most comfortable.
Of course, there's still some challenge here, but after Contra III being hard as balls, it was nice having a more comfortable game to go through.
The gameplay is very much based on Super C, and Stages 2 and 4 of this game are very similar to the top-down levels of Super C, and in general, Operation C doesn't have much unique stuff.
It's pretty much a Contra Diet for the Game Boy, and I think that's fine.
I enjoyed my time with Operation C regardless.
Of course, there's still some challenge here, but after Contra III being hard as balls, it was nice having a more comfortable game to go through.
The gameplay is very much based on Super C, and Stages 2 and 4 of this game are very similar to the top-down levels of Super C, and in general, Operation C doesn't have much unique stuff.
It's pretty much a Contra Diet for the Game Boy, and I think that's fine.
I enjoyed my time with Operation C regardless.
obviously less developed or high octane than the 4 other contra games i played but i'm a big fan of the game boy aesthetic, music included, so it's not much worse than any of them by me.
this type of GB game, cute little portable versions of then-current home console games, gets i think benefited by the current contexts where they get played: for free/very cheap, not as curios exactly but as a product of underpowered days gone, where they're easier to appreciate as exactly that, miniature versions that don't last as long, have relatively crunched screens, all the silly and/or cute aspects inherent to them that i find charming, even having grown with a wii and then 3ds ps3 wii u. being that those don't make this game unplayable or unfun, just a bit slower and with awkwardly short horizontally jumps, it's a good deal. in our demake-filled landscape i think these games r undervalued (mario land is better than smb1)
this type of GB game, cute little portable versions of then-current home console games, gets i think benefited by the current contexts where they get played: for free/very cheap, not as curios exactly but as a product of underpowered days gone, where they're easier to appreciate as exactly that, miniature versions that don't last as long, have relatively crunched screens, all the silly and/or cute aspects inherent to them that i find charming, even having grown with a wii and then 3ds ps3 wii u. being that those don't make this game unplayable or unfun, just a bit slower and with awkwardly short horizontally jumps, it's a good deal. in our demake-filled landscape i think these games r undervalued (mario land is better than smb1)