Dropped this game mainly because of everything here feeling so extremely risky and unreliable. Usually, my strategy while playing stealth games is the "can't be found if there are no enemies" approach, which involves killing or neutralizing all enemies I find. Problem is, in this game I found that to be extremely unreliable. Multiple times, I surveyed the scene, shot an enemy with what I assumed was a silenced weapon, only to miss even though I was aiming right at his head and triggering an alert instantly. I also felt like it was very unclear what the enemy could actually see. Even though you have a sound and shadow meter at the bottom, which in theory should work excellently to show how noticeable you are, in practice I found it to be pretty damn unreliable. I was found by enemies multiple times even though my light meter showed that I was in pitch-darkness. And it is also often unclear which way an enemy is facing, making you get detected easily even when you think the enemy is looking away. I only got three levels in, and gave up there because of how frustrating it was to sneak past everything just to trigger an alarm that you couldn't even see. I may return to this game in the future, because I really do not consider this to be a bad game, but at the moment, I feel like I don't have the energy to continue. The soundtrack is absolutely one of my favourite soundtracks of all time though. Amon Tobin is a bloody genius!

Reviewed on Aug 29, 2020


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