The idea they had going forward when making this is a good one, the beat em up/shmup approach I feel works better for a Godzilla game, fighting games are good too but there's something nice about just smashing buildings and spaceships as giant monsters.

Or it should have been had this game been better at balancing stuff.

Godzilla's hitboxes are bad, he gets hit a lot due to his big size, Mothra is smaller and can fly over stuff but every time she gets hit she falls dow to the corner of the screen. This is made worse when you find out this is one of those games that think endgame difficulty is just fillng the screen with enemies and projectiles and repeating bosses over and over again.

Still, spritework is pretty (when hazards don't blend with the background), you can tell which monster is which although sound design could be better.

AND at one point I found out that despite how nerfed she is, you can actually cheese the game very easily with Mothra, just treat the mains stages as a normal shmup but with a bit more patience than usual, and most bosses actually have "blind spots" where you can just sit and spam attacks without them touching you since Mothra is smaller and with her flight can fit in these spots, Godzilla should be used on bosses ONLY in certain cases or when you need a quick kill with the atomic breath in an already weakened enemy.

In the end it could be way better but when I started treating it as a Mothra game is when the moderate fun play really kicked in.

Reviewed on Jan 07, 2023


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