Aside from what everyone else has said about this game, just from a pure game design standpoint this games level of detail is astonishing, I'm shocked at the level of interactablity there is with the environments, levels, and enemies. Like most third-person shooter games, leon of course can point and shoot, but what he can do with the point-and-shoot with his guns are what sets them apart. Shooting the enemies in the leg will stun them, being able to melee them (even all at once depending upon the scenario) the arm will stagger, of course, headshots as well, shotgun can mow down hordes of enemies (and the rifle can if lined up in rows as well) if the enemy has dynamite you can shoot it out of their hand, an enemy has a throwable melee weapon you can shoot it down mid-air, it's crazy.

I think one of the best things about this game from a gameplay perspective is a lack of crosshair, the lack of crosshair gives it such a tactical feel and really puts you in Leon's shoes, having to use the red dot as a way to land the right shots, this makes it feel more in a sense, desperate in situations, the red dot is your main form of accuracy depending upon if the circle fully forms or not.

The level of detail doesn't stop with just gameplay, even with the cutscenes the number of cutscenes provided are fun too, there's quite alot that can easily be missed, many of them I didn't even know until I saw them online not too long ago as I write this, if you don't explore parts of an area, what action you take, I'm surprised. Probably a timeless game, I'm not sure at all how the remake is even going to try to top this. What else can you expect from the legendary Shinji Mikami

Reviewed on Feb 05, 2023


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