DKC3 had a number of things against upon release in late 1996: the Nintendo 64 was already out, 3D games were all the buzz then, overall interest in side-scrolling platforming was very low, and this was the third entry in the DKC series (5th if the Game Boy DK Land games are counted) so there was a bit of burnout among fans of the series.

Even with so many things against it, I had a good time playing this back in the day (rented it from Blockbuster) but it was clear to me that this game was nowhere near the masterpiece levels that (IMO) DKC and DKC2 achieved earlier. DKC3 didn't really do anything wrong but at the same time it didn't really do anything new. Sure, the setting was different (focus on a northwestern forestry setting but with diverse climates and themes sprinkled throughout the worlds), new enemies and characters were introduced (beginning with Kiddy Kong), and gameplay variety between levels is probably the highest in the series, yet the game felt very familiar in a been-there-done way. Not necessarily a bad thing considering the quality of previous games but definitely not good enough to propel this game into the same level of appreciation.

Graphics, gameplay, and sound are all very familiar and based in previous games for the most part with new collectables, mascots, and some level design ideas that were fairly interesting but not mindblowing.

All in all, DKC3 is a very solid platforming game that was released perhaps a bit too late in the SNES life cycle and therefore lost the spotlight and interest that the other games carried.

Reviewed on Mar 24, 2024


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