Only a demo at this point but incredibly interesting.

I'm not sure I can describe my experience with anonymous agony. It is possibly the closest thing to a cursed game I have ever played.

The friend who I played this with and I managed to fully sequence break several times, break multiple quests, softlock ourselves at least twice and yet the game just kept on going. At one point after sleeping in the bed, every cutscene in the game played in sequential order for over 20 minutes before unceremoniously dumping us back in hazes room. How the fuck does that even happen in a game? I can't understand how the game could be coded to facilitate that AND still keep going afterwards.

At one point we made a joke about how it hadn't crashed in a while and it immediately crashed in the next area. Was the game laughing at us? Is anonymous agony a seven hour joke I'm just not in on?

The final straw was when we managed to haul our way to the final cutscene only for it to break because the audio files had been incorrectly named. We had to go into the games files and individually rename them to complete it.

After playing this fucking Entity of a game for seven hours, would I recommend it? Yeah (ye, ye), actually. It's sort of like watching a car crash happen in real time and I'd be lying if it wasn't entertaining. Maybe just don't stick out until the end.

I think I'd adore this if it weren't for the really benign collectathon aspect. Even just some basic movement mechanics to make getting around the island more interesting would go a long way. The world and story is super interesting but I gave up a few hours in once I realised the game would mostly consist of slowly bumbling back and forth with little to do or see as I did so.

A good time until the last few levels, where the monotony of the research tree wears down the enjoyment.

Enjoyed this one far more than I expected to!

The rogue-like structure is bizarrely implemented and doesn't really work due to how long runs take but there was a lot of thought and vision put into how it interacted with the narrative. I get the feeling that dying over and over was meant to be a significant part of the story but the difficulty wasn't high enough for this to happen more than once on my 11~ hour play-through.

Ultimately, while I did enjoy the combat and random encounters, the story was what kept me hooked in. Cool setting, good intrigue, and decent twists throughout (to give full credit, one moment around the 4th act legitimately made my jaw drop, it's so good).