Enjoyed this one far more than I expected to!

The rogue-like structure is bizarrely implemented and doesn't really work due to how long runs take but there was a lot of thought and vision put into how it interacted with the narrative. I get the feeling that dying over and over was meant to be a significant part of the story but the difficulty wasn't high enough for this to happen more than once on my 11~ hour play-through.

Ultimately, while I did enjoy the combat and random encounters, the story was what kept me hooked in. Cool setting, good intrigue, and decent twists throughout (to give full credit, one moment around the 4th act legitimately made my jaw drop, it's so good).

A good time until the last few levels, where the monotony of the research tree wears down the enjoyment.

I think I'd adore this if it weren't for the really benign collectathon aspect. Even just some basic movement mechanics to make getting around the island more interesting would go a long way. The world and story is super interesting but I gave up a few hours in once I realised the game would mostly consist of slowly bumbling back and forth with little to do or see as I did so.

I'm not sure I can describe my experience with anonymous agony. It is possibly the closest thing to a cursed game I have ever played.

The friend who I played this with and I managed to fully sequence break several times, break multiple quests, softlock ourselves at least twice and yet the game just kept on going. At one point after sleeping in the bed, every cutscene in the game played in sequential order for over 20 minutes before unceremoniously dumping us back in hazes room. How the fuck does that even happen in a game? I can't understand how the game could be coded to facilitate that AND still keep going afterwards.

At one point we made a joke about how it hadn't crashed in a while and it immediately crashed in the next area. Was the game laughing at us? Is anonymous agony a seven hour joke I'm just not in on?

The final straw was when we managed to haul our way to the final cutscene only for it to break because the audio files had been incorrectly named. We had to go into the games files and individually rename them to complete it.

After playing this fucking Entity of a game for seven hours, would I recommend it? Yeah (ye, ye), actually. It's sort of like watching a car crash happen in real time and I'd be lying if it wasn't entertaining. Maybe just don't stick out until the end.

Only a demo at this point but incredibly interesting.

Core combat with the mech and ship is pretty fun but this one's pretty hamstrung by a lack of/repeated content.

cocomelon for shooter fans.

Wasn't into the juvenile humour or the weird quasi-fantasy setting but the fundamentals are done pretty well here. Swinging around a big hammer feels nice and there's a decent rate of progression weapon wise. Gains half a star just on the fact there's a dedicated kick button.

2018

Grip is a really good time, the cars/craft feel fast and responsive, even on a keyboard, and there's a lot of depth to the way boosting, jumping and combining powerups can change the outcome of a race. Almost gives a xbox 360 arcade kind of vibe in the best way possible.

Mama mia! It's from over 5 years ago and it straight up doesn't run.

to be pretentious for a minute: there are videogames and then there are videogames. signalis is a videogame. nothing short of stunning.

the set pieces rule but goddamn the combat has not aged well on this one. poor enemy placement, bullet sponge enemies, weird difficulty spikes. by the end i was just trudging through to see how it all wrapped up. probably better than 1 but 2 is definitely the best of the original trilogy.

Really liked the premise for this one, unfortunately it's just not very fun.

Who's Lila? is a really interesting, clever game. It's a little buggy but I ended up enjoying it quite a bit regardless.