This game flip-flops with me. On one hand, I feel as if this game's puzzles are much less confusing than the first game, but at the same time, the hint system in this game is somehow worse in the first game, despite the option to highlight all the interactable objects (which is a great thing, imo). The hint system actively leads me away from my train of thought, only for me to arrive at the designated location, for it to tell me to do the exact thing I was thinking. This next point also applies to the first game, but I wish the hint system had manually adjustable levels. When reading the first or second hint, I may not have read it in time or want to re-read it, so I press the hint button again, only for it to show me the yellow arrow which I did not want to do.

The gameplay changes in this game are wonderful. Instead of having a whole vocabulary on what you can do, holding right click over objects presents you options that you can logically do. Especially with the inventory, I can simply left click an object in my inventory to open the object, instead of opening up the vocabulary menu to open an object (especially when "opening" a cake in Monkey Island 1). That being said, I feel like puzzles have less creative and arguably "skilless" solution to puzzles (such as the grog puzzle in Monkey Island 1). But also, I equally struggled with puzzles in this game as well as the previous.

The story in this game has much more depth than the previous title, which isn't exactly hard to do, but also it was much less immersive in my opinion. A lot of story bits in the game didn't make sense and kind of lame (especially with the ending). However, the comedy in this game are way funnier than the previous game.

Reviewed on Sep 20, 2022


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