Holy shit what a stellar piece of art. The concept was crazily innovative. The amount of experimental shit done in here in order to convey the main character's thought process is extremely impressive. The combat is fun but the camera is so damn clunky, sometimes it completely blinds you if you go near a wall and you get whooped by the enemies as a result. But yeah like I said it's fun but it lacks any sort of depth to it, it's your usual parry, evade and attack kind of thing but the parrys feel so good when you time it properly and there are moments when the voices in your head help you if there's an enemy attacking you from behind so you can parry in time to save your ass. The idea of Auditory hallucinations during combat is so damn good, sometimes you get demotivated by those voices when in a fight and sometimes they guide you and kinda motivate you to push through, the implementation of that is just chefs kiss. They're annoying and pestering you all the time giving you a slight glimpse of how it feels to be in such mentally unstable and anxious state of mind. The Valravn puzzle was a pain in the ass to finish other than that all the puzzle/walking simulator segments were fun albeit time consuming; the alphabet/symbol matching one grew too old too quickly and that is what they stuck with until the end. Again goated atmosphere and goated sound design. The story is kinda messy and it's probably intentionally done that way since the protagonist is kind of insano. The graphics seemed too good for a 2017 game, the second game will definitely push some boundaries in that aspect. The ending dragged on a bit but what an amazing game nonetheless. Also congrats Microsoft on killing the 2nd game even before it's arrival with absolutely no marketing whatsoever, gotta be the most dumbass corpo to ever exist.

Reviewed on May 15, 2024


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