Sonic Riders: Zero Gravity is a sequel clearly designed with the Wii in mind, attempting to immerse you further using motion controls, while simplifying the gameplay from the first Riders game. While I think this was ultimately necessary to make the game more beginner friendly, it does make this game feel lesser once you've got a feel for the mechanics. Basic drifts and boosts are a thing of the past, as these have been replaced by with Gravity mechanics. This is a really cool thing about this game, you can slow down time, and fly around sharp bends, you can fling yourself onto the ceiling and you can fly up into the air on straights in the track and boost by bouncing off debris. Its visually striking and a lot of fun, but does water down the track design to a degree as there are plenty of open straights with nothing on it.

Control is also a little unresponsive, I often found myself bumping off the walls when trying to make basic turns. It lacks the skill ceiling of the original, and while this makes it much easier to win races, it's less satisfying to play. Not to say it's not fun, it is, especially with friends.

The story mode attached is a fun time, The Babylon Rouges are once again fun characters, and the CGI cutscenes are really enjoyable to watch. The logic as to why your racing is pretty dumb, as there isn't actually a racing competition this time, but it still works.

The musics great, I love the remix of "Catch me if you Can" and the main theme "Ungravitfy" is a true great.

I do really enjoy this game, I think it's a step down, but still a really solid game. The final boss is absolutely awful, like utter crap. But Zero Gravity still manages to earn its spot in the Riders line-up

Reviewed on Mar 14, 2024


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