Tomb Raider stars Lara Croft as she is hired to recover an artefact from Peru, which leads her on a path to discovering a lost city after being double crossed. There is barely any story for the Most part, with most cutscenes only happening after a block of levels. The end takes quite a turn as the true antagonist is revealed, it’s pretty nutty, but as deep as a rain puddle.

As a game, TR sets the foundation that would no doubt be a Huge inspiration to the whole industry, leading to titles like Uncharted (and by extension a lot of the AAA industry). The difference is that TR is far less automated for better, and for worse.

It’s a platformer with a focus on puzzle solving and Exploration, Lara can make long jumps, cling onto ledges and even perform a few acrobatics to deal with tricky obstacles. It has tank controls though, and while I was able to adjust to them, sometimes the lack of precision is a nightmare. It’s very easy to just walk straight off a ledge due to an awkward camera angle suddenly changing which messed with your controls. Lara also can’t seem to decide whether to cling onto ledges when going down, as often my roll over the edge would result in her catapulting herself forward to an instant death.

Gunplay Isn’t very good, despite the auto lock on it’s hard to really avoid enemies due to how stiff you are. There’s a decent selection of weapons to choose from, but you have to find them first.

The levels start off incredibly, with densely packed sections that were an honest joy to explore. The hidden areas were a great incentive to check every nook and cranny of each stage. But the last 3rd of the game really started to Drag, levels get way too long, confusing and frustrating with the amount of beginners traps that kill you instantly. I’m glad you can save anywhere.

It drops off pretty hard towards the end, but overall pretty fun - 6.5/10

Reviewed on Mar 19, 2024


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