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Tomb Raider is a 3D action game developed by Core Design and published by Eidos Interactive. The game follows the exploits of Lara Croft, a British female archaeologist in search of ancient treasures. The objective of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artifacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact. The game was critically acclaimed and widely influential, it spawned a number of sequels and a franchise of related media.
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The rigid controls take some getting used to, but once you come to terms with them (doing the tutorial in Croft Manor makes all the difference in the world), you're left with a tense, methodical 3D action-platformer, albeit one that has maybe a little too much combat for how repetitive it can be. The requisite caves and temples are a lot of fun to navigate, but I was low-key blown away by what might be the coolest interpretation of Atlantis in a game or even any media.