Jedi: Survivor carries over all of the strengths and weaknesses from the first game: the fantastic characters and memorable moments but also the messy combat that is still just as janky, unbalanced and buggy.

That's not to say that Survivor doesn't bring anything new to the table, it definitely does. There are more stances, more abilities, more customization options (thank god) and generally just more things to discover. The movement, while also still quite janky at its core, feels much more diverse and open thanks to some cool new moves and gadgets - don't go thinking the level design lets you experiment though, it still doesn't.
There are better animations in general but especially in combat they always seem to bug out unless you're extremely careful. For a game that tries so hard to be cinematic, that's a big problem.

Now what I actually want to talk about are the story, pacing and setpieces. The game starts out really strong in this regard but up until the last few hours the story doesn't seem very coherent - the middle of it definitely drags a bit.
But everything I've heard about the finale of Jedi: Survivor was true: this is not just perfect Star Wars, it's simply perfect, period.
Everything finally clicked, and I wish the game had felt as tight in its direction and structure before that. The twists, the boss fights, the setpieces....your honor, they cooked!

I think this game's finale outmatches even Fallen Order's but overall because of the unpolished gameplay and pacing issues, I like it about the same. Can't wait for the conclusion to this trilogy.

Reviewed on Mar 23, 2024


3 Comments


2 months ago

Good review same thoughts on it, wish the stances were more affective as they were in Ghost of tsushima and keep in mind, the incompetency of the horrendous port this game on all platform at launch.

2 months ago

Yeah, and I also wish you'd be able to "equip" more than two stances at a time and mix them together in combos more

2 months ago

^ This. Huge missed opportunity