The early 2010s saw a slew of indie games developed for mobile devices that tried to explore new avenues of interactive storytelling - like Superbrothers, Monument Valley, Reigns, and Year Walk.

At the time, I think these titles garnered a little more praise than they would have in a different context. Mobile gaming had given us toys like Angry Birds, but these new works felt like capital A "Art" on a device you carried with you everywhere.

What I'm trying to get at is this: I can see why people loved Year Walk when it came out. For a 2013 iOS game, it is creative and bold. But on its own merits, removed from context? It's just okay.

Reviewed on Oct 30, 2022


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