It was a pretty decent game overall. I enjoyed my time with it, but I don't think it will be one of those titles that sticks around in my head for very long.

On the gameplay side, Triangle Strategy was a mixed bag. I enjoyed it a lot early on when I played on hard. Fights were challenging enough that I had to think seriously about my actions without feeling like they were unfair or requiring an absurdly specific strategy. But as the game went on, the gameplay failed to keep pace. Units will level up and their stats will improve, but the way you use them in battle rarely changes. New abilities are rare and more often than not aren't different enough to meaningfully change your strategies. Most unit growth will revolve around making existing moves deal more damage (necessary given how much enemy health pools increase).

Most new moves will instead come with the addition of new deployable units who join your party at various points in the story or when certain conditions are met. But since you can't deploy many units in a single battle and unused units will fall behind thanks to their lower level and lack of upgrades, you have to go out of your way to incorporate these new units into your strategies. Some of them are powerful enough to be worth it... but others are either very situational or just not very good.

By around the halfway mark, I turned my difficulty down to normal and kept it that way for the rest of the game. Enemies just kept getting more and more health until it would take 4-5 of my units to kill one of theirs, while their attacks could kill me in 1-2 hits. And the levels felt more and more restrictive as if there was a specific strategy I was supposed to take in order to avoid guaranteed defeat. Normal difficulty was still fine, but it was still a shame that I had to back off from the challenge because of the awkward difficulty spike around the halfway mark.

As for the story, Triangle Strategy struck a good balance between simplicity and depth. While it is a fantasy world, the game doesn't dwell much on all the big worldbuilding and history. While there are bits and pieces about how the world got to its current state, its not treated a big focus with lore compendiums and infodumps that I've seen a lot of other games waste time on. Rather than concerning itself with history, the conflict in Triangle Strategy revolves more around its characters and their ideals. The game's two main villains represent the extreme forms of each ideal with either total Freedom or total Equality, while the cast of 'good guys' all find themselves somewhere in between but still wanting a way to harmonize the two. Its pretty simple, but I do think the character writing and plot were done well and gave the ideological conflict a fair bit of narrative weight. I wouldn't call the writing masterful by any stretch, but it did its job of giving some sense of purpose behind each character's actions and some impetus for the me to continue playing.

Triangle Strategy is far from the best tactical JRPG I've played, but its not a bad bet either. Its good enough to be worth giving it a shot, but you're not missing out on anything amazing if you decide to spend your time on something else instead.

Reviewed on Jan 16, 2024


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