The big challenge that comes with a lot of 'vibes'-based games is that the quality of the work can only really be realized if the player has a connection with it that goes beyond gameplay or other details within the game itself.
And unfortunately, I just never made that connection. Played it and didn't really feel much. And there's just not much more I can say about it.
And unfortunately, I just never made that connection. Played it and didn't really feel much. And there's just not much more I can say about it.