Beating every Zelda in timeline order 16/20:

If you're playing single player like I was, Tri Force Heroes is rough. The game simply isn't built for a single player, and honestly, why isn't it? Four Swords Adventures created a wonderful 4-player co-op game that could also be equally as enjoyable in a single player setting and Tri Force Heroes seems to just not want to try. Instead of controlling all the links at once, you have to switch to each of them one at a time. Some of the puzzles and combat encounters are damn near impossible playing like this. Your timing has to be PERFECT. Instead of leading to a challenging but fun experience, it's extremely frustrating and feels like you're fighting the game as it throws borderline unfair challenges at you towards the end. In multiplayer, I can imagine the timing of some of the puzzles being more lenient or the combat encounters being a bit more forgiving since enemies will go after all three players instead of just me. The story and characters are goofy and fun, but they're so far removed from the Zelda universe that this may as well not even be a Zelda game. Some of the puzzles and bosses can be fun (I especially enjoyed Prismantus). I also adore the music in this game, it's chock full of bangers.

In multiplayer, I could see Tri Force Heroes being a fair bit of fun. In single player, its an exercise in frustration and is certainly not worth playing.

Reviewed on Apr 12, 2024


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