The Elder Scrolls III: Morrowind™ is a fascinating story with multiple interesting themes and concepts, stuck in a game that just barely raises itself above the status of a pure point'n'click game. However, it should be said that most parts of Morrowind are direct improvement over the previous two games. The world no longer feels disjointed and unrefined, owing to the small size and handcrafted environments, always a plus. Similarly, the quests have more depth to them than "go dungeon, get thing", both the main and side ones. There are numerous characters that feel at least somewhat alive, and the guild structure allowes for easier mental cataloguing of various important NPCs.

Thematically, Morrowind has alot going on as well. The Nerevarine being an messiah-like figure in multiple cultures in-universe gets us some interesting examinations of differences in doctrine and tradition across cultures. There are depictions of cultist oppression, indoctrination and prejudice. Even though the core plot is largely formulaic, there are enough cool things happening on the side to almost make you forgive the game for shoving an entire lexicon down your throat everytime you want to do something.

Morrowind has some of the least intuitive UI I've ever encountered. The map screen and inventory are both horrendous to handle, the assault of text from all directions result in control over the setting being almost impossible to obtain. The combat is tedious, what else could it be. And did a snail program the walking speed in this? Any 90-year old could outrun the Nerevarine, it's ridiculous. Thank god the fast travel is so cool. In summary, Morrowind is a game that's way more interesting to read about than actually play, and it would've been better served as a lorebook for other games.

Reviewed on Jun 15, 2023


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