A really good idea worn down by poor execution. When it works, it works, but that is not the wavelength it's operating at most of the time.

-First of all, wow, this is a game that needed a Valve-style clipping pass. This game already takes every available opportunity to kill your momentum so having small objects that block your movement really does not help. I unofficially threw in the towel when Faith decided to clip between a barrel and a railing and was stuck there until I reset the game.
-The level design is not as great as everyone makes it out to be. I cannot think of a more dumber way to lay out your levels after making a movement system that greatly punishes moving your camera sharply than a game comprised largely of sharp turns and areas where you need to use the 180 button to find the next ledge.
-This would be forgivable if it wasn't for the fact the game also wants to put you under pressure and send the armed police after you. The moments where you have minimal resistance and can just make your own route are fantastic; you don't need to make this a shooter or even to have enemies tbh. Just trying to avoid hearing that scary "falling to your death" sound is good motivator to not screw up.
-The shooting is bad!
-Looking around whilst grabbing onto ledges is too slow. climbing up ladders is too slow. climbing pipes is too slow. the slide is too slow. crawling through vents is too slow. Turning that valve is too slow. I'm getting shot at, move your ass!
-A lot of the movement feels scripted and you have less room to play about with the levels than you think. If Faith cannot complete a vertical wall run by grabbing onto a ledge, there's a good chance the animation won't even play at all. Railings will either be a springboard or it won't. They built a free-running game where level entities limit what you can do. Lame!
-Mirrors Edge deserves all the praise it gets for its visuals; good high frequency texture detail and an innovative approach to baked lighting have helped this game age better than almost everything else that came out the same year. However, I would actually avoid playing the game on an OLED display if you can. Even on the lowest brightness and contrast settings this game's bloom and exposure create a legitimately painful experience.
-Soundtracks nice :)

Overall a very disappointing return to a game I last tried when I was like 16.

Reviewed on Jan 05, 2024


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