A little under 10 hours and midway through chapter 3 before I shelved this. As someone who finds the brawler combat of Yakuza to be a bit janky for my tastes (I played the demo for Ishin! very recently and confirmed it's still Not Entirely My Thing) the shift to turn based was always going to interest me. Actually I'm lying, at first I thought it'd be the worst idea ever, I generally disliked the format for how uninvolved it is in presentation, but actually playing it and experiencing the nuances like having attack QTE's (which I've heard is similar to Lost Odyssey, so I've gotta check it out too) and a limited time to attack when someone ragdolls for crits, as well as all the iconic wacky Yakuza animations, made me a believer.

Also it's so awesome when a game lets you play as a walking embarrassment who compares real life to Dragon Quest. It makes itself immune to the FATLUS memes so effortlessly.

Looks pretty good too, glad Sega finally upped RGGS' budget even if the optimization isn't too hot (900p on Series S, woof)

Not entirely sure on the concept of high level mobs patrolling close to objectives though. It's cool when they're out of the way but still a present enough threat for you to need to sneak around but one time they were right in front of my goal and would not budge and I wasn't in the mood to lose half of my money again.

Story is good but definitely on the verbose side. That's Yakuza for you though. Dub is also good and yes I played dub since George Takei is in this and we're a "found 'oh myyyyyy' funny before montage parodies" household.

Overall I had a really good time with what I've played so far. Hopefully I can play some more in the future.

Reviewed on Aug 21, 2023


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