Almost incomprehensible how a game can come out this poorly.

When the style change happened with X4, although I love that game to death, there was a noticeable downgrade to the level design versus its SNES predecessors. What was a minor cut in X4 quickly evolved into a festering wound that wasn't fatal in X5, but is beyond saving in X6. Nearly every facet of the game feels like it was haphazardly slapped together and not play tested at all. Each and every level is fucked up in its own special way. Dead ends, cluster fucks, forced restarts, and terrible bosses. Mega Man X6 is an affront to game design as a whole.

I find this game truly indefensible and I can only imagine that the people who do so either have a commendable bullshit tolerance or just have the game figured out. A game is not better because it can be memorized. It is befitting of the earliest era of games where people barely knew how to make them, but unfortunately it released in 2001.

X7 is better.

Reviewed on Nov 07, 2023


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