This game is a little sad because it's actually super fun to play but it's held back by exactly what you would expect from an NES game. The first few levels are great but into the endgame it gets insufferable. The biggest issues are the presence of lives and how enemy respawning works. It also sucks getting caught on walls when you don't want to. Much like classic Castlevania, the game's controls feel very deliberate and hitting a flow with them feels awesome. The cutscenes are a bit verbose but I think they're cool.

Abused save states big time. Doing otherwise should be classified as self harm.

Reviewed on Jan 05, 2024


2 Comments


3 months ago

try it again with the mentality that enemies only respawn because you let them. if you keep moving forward and kill (or dodge) them without stopping, then they can't respawn

2 months ago

I finished the game without save states and to me it's a matter of good mechanics being let down by bad level design and programming. Literally 90 percent of the game's problems would've been gone if somebody spent a little more time making sure enemies either didn't respawn or made it so that the screen would have to scroll a bit more for it to happen. And you know what? I bet it would still be challenging...just a bit more fair. Shouldn't have to do any sort of mental gymnastics to justify weird programming. (And it's not like it's the only thing that went wrong...being yeeted back to the start of the last round is a confirmed bug and indication this game was probably rushed on top of the respawning)