Genuinely like this game but it's obviously got plenty of flaws. The main one for me is that it's far too long. I enjoyed the gameplay for the most part but this many hours of it is way too much. It's compounded by the fact that very little changes about the scenery until basically the end. It's also not scary at all in 2024.

It's clear that this game took inspiration from the greats like Half-Life and System Shock, but what it takes from them is very superficial. The audio logs drag on for minutes and are way too verbose when I'm trying to shoot monsters. I rarely ended up listening to them. If I did it was just to look for door codes. It's very linear and I think that makes sense. There's enough Doom DNA here that I don't have a problem with it being an entry to the franchise, although I'm not a huge Doom fan or anything. I feel like they made a solid effort fitting some old style traps and level design into the new approach.

I hated the spider enemies and how every time they showed up there were like 9 million of them. The way the camera jerks around when you take damage is extremely obnoxious. They also could've toned down the fall damage.

Reviewed on Jan 26, 2024


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