This game is better than A Link to the Past - no question.

Come on. You know it's true. For starters there's more than one fucking dungeon theme in the dark world.

ALBW has a pretty open structure while retaining the traditional dungeons, which is pretty much what Zelda fans have been asking for with the 3D games since Breath of the Wild came out. It's got upgradable items, great dungeons and bosses, some cool verticality, and the awesome painting mechanic which totally changes the way that the player can interact with every single room. It's more charming than A Link to the Past and it actually controls well unlike that game.

I don't care that you grew up with A Link to the Past. A Link Between Worlds is just a better game. What argument is there against that? The re-use of the map?

ALBW reuses the map in an interesting way that doesn't diminish the desire to explore, so I don't see it as an issue. But if you want to talk about how re-using a map makes a game inferior to the predecessor, I'd be happy to redirect the conversation to Tears of the Kingdom and how the use of the map from BotW absolutely destroys the desire to explore in that game.

Reviewed on Dec 04, 2023


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