I had to learn to love Katamari Damacy, to be honest. It’s a fun game, but it absolutely has an adjustment period.

The controls are gonna make or break the game for someone, in my opinion. They’re… unique, unlike most games you’ll play. I didn’t like them at first, I couldn’t get the hang of them, but I grew adjusted eventually and found them fun. Never got the hang of the dash-esque move though, it felt too awkward to execute. The main game itself is fun, it’s really satisfying to build up your katamari and see both it and the variety of items that can be picked up expand.

The style of the game is charming. The graphics are cute, with a nostalgic and simple feeling to them. The music is iconic (though Lonely Rolling Star is still the best one to me and probably the only one I’d listen to on my own), and it genuinely does a lot to enhance the gameplay by building onto its pre-existing style.

Though honestly, it can get a little repetitive. There aren’t a lot of unique gimmicks, and even then not every level is a hit for me (Gemini, I didn’t like Gemini). The main formula works, and it's still fun, but I wish the game did a little more than it does now. And yeah, the controls are weird and take getting used to. I don’t think its entirely a bad thing, and they’re what makes Katamari Damacy what it is, but man do they feel clumsy at first (and to an extent they still do). That said, the game is still fun, and it's worth giving it a shot if you’re considering it.

Reviewed on May 05, 2024


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