This game is the embodiment of dopamine. It starts slow, but the rate at which you acquire new forms with unique abilities and passives during moment-to-moment gameplay is insane. The final key ingredient is that you unlock the mechanic to combine any non-signature abilities and passives to any form early on, and that's when the game truly became amazing for me.

As you might assume, the difficult balance must be broken as hell, and that is where I'm gonna surprise you by saying no. The dungeons in this game present modifiers that push you to craft optimal builds for your forms, despite the numerous options available. This becomes especially important in the new game plus mode, where unique dungeon modifiers present additional challenges. This game's difficulty is impressively well-tuned for how easily it could've broken in half.

The charming visuals and writing that Drinkbox Studios is known for are once again delivered in this game, which I fell in love with when playing Guacamelee for the first time last year. However, I do have one complaint about this game, apart from the slow start. I find it puzzling that your form quests are locked from completing them in the main big dungeons. This decision is something I don't quite understand.

My overall conclusion is that I strongly recommend this game if you are in the mood for a mix of 2D Zelda & Diablo that has carved its own identity that Drinkbox Studios has excellently crafted.

Reviewed on Feb 20, 2024


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