Shamaboy11
Bio
Hi, I’m an Pixel Artist but I tend to play a lot of games on my downtime if I have nothing else to do
Here are my scoring system:
5 - Masterpiece
4.5 - Near perfect
4 - Outstanding
3.5 - Solid
3 - Good
2.5 - Okay
2 - Mediocre
1.5 - Bad
1 - Awful
0.5 - Unsalvageable
Hi, I’m an Pixel Artist but I tend to play a lot of games on my downtime if I have nothing else to do
Here are my scoring system:
5 - Masterpiece
4.5 - Near perfect
4 - Outstanding
3.5 - Solid
3 - Good
2.5 - Okay
2 - Mediocre
1.5 - Bad
1 - Awful
0.5 - Unsalvageable
Badges
Well Written
Gained 10+ likes on a single review
Loved
Gained 100+ total review likes
Gone Gold
Received 5+ likes on a review while featured on the front page
Roadtrip
Voted for at least 3 features on the roadmap
Pinged
Mentioned by another user
Donor
Liked 50+ reviews / lists
Elite Gamer
Played 500+ games
GOTY '23
Participated in the 2023 Game of the Year Event
Liked
Gained 10+ total review likes
Popular
Gained 15+ followers
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
577
Total Games Played
033
Played in 2024
058
Games Backloggd
Recently Played See More
Recently Reviewed See More
At first glance, Pushmo appears to be a simple tile puzzle game, but it's much more challenging than it seems when playing the game. It starts off easy with the tutorial, but once you're on your own, the 250+ short puzzle challenges will really test your skills. I was taken aback at first, but came around to find it this game’s biggest strength. It really does test my skills in solving tile puzzles consistently and therefore keeps me engaged from start to finish. It would’ve been the opposite if the game was a breeze from the get-go with the tile puzzles.
However, Intelligent Systems thought that it was a bright idea to allow players to skip levels when they are stuck on them for a while, and I don't like this at all as it diminishes the challenge of the game. The only punishment for players is not getting the main collectible in that particular level, but that doesn't feel like a huge punishment at all. Besides that, my other complaint is that the tutorial was a bit slow to get through with these lessons that you have to do.
Nonetheless, this was a pleasant surprise to experience, having way more meat and challenge to it than it looks at surface level. Definitely play it if you are looking for a solid tile puzzle game to sink your teeth into for a while on the 3ds.
However, Intelligent Systems thought that it was a bright idea to allow players to skip levels when they are stuck on them for a while, and I don't like this at all as it diminishes the challenge of the game. The only punishment for players is not getting the main collectible in that particular level, but that doesn't feel like a huge punishment at all. Besides that, my other complaint is that the tutorial was a bit slow to get through with these lessons that you have to do.
Nonetheless, this was a pleasant surprise to experience, having way more meat and challenge to it than it looks at surface level. Definitely play it if you are looking for a solid tile puzzle game to sink your teeth into for a while on the 3ds.
Lucky Mountain Games, Curve Digital, and Sumo Nottingham have created a superb arcade racer that pays homage to the beloved Sega racing games of the past. While I haven't played those games myself, I must confess, I can still confidently say that it is a well-crafted and fun as hell experience in its own right with tight controls, good track design, and the colorful low poly visuals that give the game a ton of personality.
My only major complaint with this game is that the voice lines in races were really annoying or so repetitive that I had to eventually turn them off. It's a shame because I genuinely enjoy the announcer's voice. For just 20 dollars, I strongly recommend getting this package, and it's an incredible deal if it goes on sale. If you're seeking an arcade racer that can be enjoyed without investing too much time into it, this is the game for you.
My only major complaint with this game is that the voice lines in races were really annoying or so repetitive that I had to eventually turn them off. It's a shame because I genuinely enjoy the announcer's voice. For just 20 dollars, I strongly recommend getting this package, and it's an incredible deal if it goes on sale. If you're seeking an arcade racer that can be enjoyed without investing too much time into it, this is the game for you.
Rogue Legacy 2 excels at its core rogue-lite gameplay loop when it comes to platforming, combat, and the progression system. It is very fun and addictive at first. The hand-drawn visuals and fantastic music further elevate the experience. Unfortunately, it suffers from a similar issue as Crash 4 or Super Mario Odyssey, where it unnecessarily prolongs the gameplay loop or progress. In fact, I would argue that it's even worse because you have to endure this excessive grinding in order to beat the game. After a while, I found myself growing fatigued of playing this game, despite its excellent gameplay loop.
However, it is important to point out that I still believe that Rogue Legacy 2 is solid overall because of its well-crafted core gameplay loop that remains strong even when it's padding itself. Unlike Skul: The Hero Slayer, which reveals many fundamental rogue-lite gameplay issues as it starts to drag on, this game manages to keep itself together, but this only amplifies my frustration as it could have easily removed the unnecessary grinding. If it weren't there, I would've had no problem considering it one of the top games in its genre alongside Dead Cells & Hades.
I would strongly recommend this game only if you're ready to invest a considerable amount of time into reaching your main goal. I'm gonna put it down because I want to move on with playing other games, but I can see myself crawling back to this game eventually.
However, it is important to point out that I still believe that Rogue Legacy 2 is solid overall because of its well-crafted core gameplay loop that remains strong even when it's padding itself. Unlike Skul: The Hero Slayer, which reveals many fundamental rogue-lite gameplay issues as it starts to drag on, this game manages to keep itself together, but this only amplifies my frustration as it could have easily removed the unnecessary grinding. If it weren't there, I would've had no problem considering it one of the top games in its genre alongside Dead Cells & Hades.
I would strongly recommend this game only if you're ready to invest a considerable amount of time into reaching your main goal. I'm gonna put it down because I want to move on with playing other games, but I can see myself crawling back to this game eventually.