Le pedí a mis padres de reyes magos el Nintendogs y me trajeron el peor juego que pude jugar en mi vida.

Wuthering Waves is a really great game, but only if you enjoy anime or gacha games.

I'm not a gacha player, but I've spent a lot of time on other gacha games, and this game is really great within this genre. Everything isn't perfect, especially for a mobile game, but it's up to you whether you want to spend your time on this free game or not.

I won't talk about the story because I found it boring after the first boss fight, and I'm probably going to skip it. It's not bad, but it's not my type, similar to my experience with Genshin Impact and Honkai: Star Rail.

The combat system feels strange but great. It's obviously a lot better than other games like Genshin Impact, but it's quite limited. You have a basic attack, an ability, and an ultimate, but you can use a special ability whose use depends on the character you are playing, which I find very cool. This integrates the gacha genre well with the game's mechanics. For example, my character "Sanhua" has a bar with a point where I have to aim the point at the blue part of the bar. To aim, I have to hold my basic attack, so there's a chance to fail it. Every character has a special mechanic with this bar, making it more fun to play. Characters have their unique combos, which you have to learn if you really want to excel with them, but they are not hard, so everyone can enjoy the mechanics this game offers.

The art of this game might be hard to read for the average player, but it's just meh. The lighting is well-implemented, and the characters are well-designed, but the art direction is very limited to anime. While it's obvious that it's an anime-style game, it offers nothing special to see. It's a copy-paste of the same art style that anime 3D games have. When you look at anime games that offer some identity, like Final Fantasy VII Remake with iconic figures like Cloud and Sephiroth in a realistic anime style, or Genshin Impact with its well-implemented creatures like the slimes, there's a clear distinction. In Wuthering Waves, you can see fusions of concepts, like the character "Calcharo," who is a fusion of Sephiroth and Raiden. Is he well-implemented? Yes. Does he add something special to the world they created? No. Enemies look like animals with some adjustments to make them look more like monsters, but they are simple and have zero integration.

The music is great, but it offers nothing special. Meanwhile, other gacha games like Genshin Impact provide a very chill atmosphere, and Honkai: Star Rail has well-introduced songs for their bosses.

Overall, as I said before, it's a game for anime or gacha fans. I'm probably going to play it for a long time, like I did with other gachas, because I really think this game is going to be improved and can offer what open-world gachas can't: a great combat system.

Sonic Adventure 2 is one of those games you can truly enjoy only as a kid.

I prefer to start by talking about the good points, and Sonic Adventure 2 has some great ones. You can play two different stories: one from the hero side, where you play as Sonic, Knuckles, and Tails, and one from the dark side, where you play as Eggman, Shadow, and Rouge. The mechanics of both sides are the same. Sonic and Shadow, Knuckles and Rouge, and Tails and Eggman share similar gameplay styles. This includes the type of missions they play; for example, Knuckles mission objectives are the same as Rouge. So, if you enjoy one character, you will find more content that fits your preferences.

I talked about the characters, but they wouldn't be the same without the great soundtrack this game has. You will enjoy Sonic's movements a lot more with the aesthetic the music provides because, you know, Sonic with a great rock sound is really fitting, or Knuckles with his weird hip-hop.

However, the game is incredibly awful to play. I completed all the stages in hero mode and I won't play it again in dark mode. The mechanics are really bad. The game design is on the same level as someone who developed a game mechanic in Unity Engine for the first time and tried to make a game about that. The movement is very clunky, and it feels unfair every time you get hit or fall off the maps because the movement is poorly designed. This game forces you to not play like Sonic would because if you play fast, you will fall off the map, and you are not going to have fun repeating the same thing. The camera movement is really bad, but I don't hate it because when the game was developed, camera wasn't as advanced as it's today. Tails levels are run-and-gun moments where it is almost impossible to die unless there is a bad game design concept, which happens a lot in this game. Knuckles levels are really great, and if you have any trouble, you can talk with the flying TV, which gives you a tip for the next emerald to collect.

If you are considering playing the PC port, the game needs to run at 60fps and is forced to use V-Sync. So, if you have a monitor with a refresh rate higher than 60Hz, you will need to cap the frame rate of the program or the monitor. In my case, I used the NVIDIA Control Panel to ensure the game doesn't exceed 60fps.

Celeste64 conserve a lot of game design they used on Celeste but on a 3D environment, making it a really enjoyable experience but not everything is flawless, the camera control is really basic obstructing the movement, if you have played Mario Odyssey you will recognize the importance of features like a button to recentre the camera to player, a lerp smooth motion on the camera, etc. This game as a N64 version is really great but we are not on a N64 and they can improve some little things like I said.
It's a really great short experience, there is a lot of charm with the retro visuals and as a free game is easy to overlook these issues.
Very recommended. :)