Withholding a score until I play the full release.

I'm not sure how I feel about Thronefall. On the one hand, its simplicity makes my monkey brain happy since I don't have to think too deeply into the strategy of my units. On the other, that simplicity among other things can cause the game to feel less like an RTS and more like a puzzle.

The biggest cause of this by far is the game's over-reliance on units. This may sound odd since we're talking about an RTS here, but the way the game is structured gives off the strong impression that unit and defense value is about 50/50. In reality, it's more like 70/30, with walls being the only defense that truly matters. Other than that, towers that aren't fully upgraded (which is expensive, mind you) are merely something to delay an enemy push.

Alongside that, a surprising amount of perks you can pick before starting a run are pointless, making for not a lot of fun in what little experimentation there is. Having one of your towers get a little more than double attack speed is extremely insignificant, as are any tower-related perks for that matter. I was pretty much taking the same perks every round in my time after the first mission.

With that said, there is genuine merit in the game. It's simplistic style makes it a somewhat accessible RTS, even if it can take a while to adjust to spamming units over defenses. The different weapons for your main character are also pretty great, provided you know when to pick them.

I think with a little rebalancing in the perks combined with additional content could make this a good if not great little RTS. Will have a look after 1.0 release to see if some of the more glaring problems have been rectified.

Reviewed on Feb 19, 2024


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