When Ciel resurrects Zero in that abandoned underground laboratory, her circumstances are at their most dire.

The dwindling population of reploids live under the threat of immediate genocide they remain powerless to impede; a massive energy shortage crisis looms in the horizon, promising to bring about mass apocalypse. Heck, right before Zero awakens, Ciel can do nothing but watch as her lapse of judgment continues to befell her, as all her companions are mercilessly slaughtered, slayed and sacrificed before her eyes, leaving her as the last one standing. Zero is quite literally her last hope at achieving world peace.

When Zero offers assistance towards Ciel's plight, the situation is far, far worse than one might think.

The resistance base is restrictive and compact; the rebellion's continuously failing efforts to fight back against the constant onslaught of vicious enemy assault have shrunken their numbers and their territory. They are constricted, trapped, and foolishly stepping foot outside the borderlines of the base practically guarantees instant death. This gives the base and its surrounding areas where missions take place a sense of connection, establishing the connective tissue that forms Mega Man Zero's worldbuilding. It's fittingly small in size to encompass the dire situation and lack of breathing room faced by the resistance, emphasising the importance of Zero's mission - should he fail, even this morsel of ground the resistance occupies will crumble underneath the tremendous pressure.

When Zero emerges from a century of cryogenic sleep without the memories of his past, its almost as if a toddler was plunged into a battle against trained soldiers.

At the beginning of Mega Man Zero, Zero is seemingly just as powerless as the Reploids he's tasked with defending. Every slash of the saber is heaved with mounds of great effort, and every bullet of the buster feels as if they barely leave a dent against the powerful adversaries Zero faces. This induces a sense of brutality within the gameplay, as every enemy is relentless and unforgiving, and every boss fight serves as an immovable barricade. This game wants you to feel the struggle the resistance is coping with in their uphill battle, and that is evident in how difficult this game is compared to every other entry in the series.

However, with every small victory Zero and the player steal from the jaws of defeat, the paradigm of the war begins to shift in the resistance's favour ever so slightly.

The previously barren corridors of the resistance base slowly grows in numbers as Zero saves each and every one of them from peril, providing a sense of accomplishment and proving your efforts weren't meaningless. But more importantly, every successful mission gradually imbues a glimmer of hope - Zero's abilities and swordsmanship gradually return to him as the game progresses, and soon enough, he's the unstoppable force that legends spoke of, a shining beacon of hope that is pivotal to the growing numbers of the resistance. Previously daunting obstacles are now taken care of in a few slashes, and the bosses that once terrified you are now seen as a fair challenge. Still an arduous task that requires great hardship and sheer will to overcome, but one that can be handled painlessly if the player has mastered the gameplay loop of Mega Man Zero. Combined with the fluidity of Zero's movement and the satisfaction of executing masterful slashes against the incoming horde of enemies, the latter half of the game injects a subtle feel-good factor within the player. Just like the resistance, they will begin to believe that maybe, just maybe, they can fully overcome the harrowing obstacles laid before them and emerge victorious.

Even when Zero finally infiltrates Neo Arcadia and deals the critical slash that eliminates the threat of Copy X, victory is yet to be ascertain - the looming threat the energy shortage crisis still dances dangerously on the brink, and while the resistance can rest easy for the moment, they still have the rest of the world to reclaim from the oppression of Neo Arcadia. With Zero leading the charge, though, they have someone to look towards.

Total victory may be far off reach for now; but the resistance are slowly beginning to fight back.

This shit is better than Sonic Forces and it's not even close LMAO

Final score: 8/10
Focus: The overall tone of Mega Man Zero and how it complements the narrative and difficulty of the gameplay.

Reviewed on Aug 01, 2023


1 Comment


9 months ago

Might be your best review yet, aces