It's ironic how this game takes MGS as an influence while MGS V has gone full sandbox, immersive sim-ish. But that philosophy doesn't work here, the not-so-open but still free-of-action medium size worlds the first Deux Ex allowed you to approach them as a big whole that led to different ways to solve big problems, all of them meaningful. Instead, here we have a more linear experience that has a little open hub world that bifurcates to different locations in which missions will take place, leading to unimaginative and dull situations in which you have to decide between direct action, hacking, and lots of airways spiced up with stealth and a brushstroke of roleplay that lacks the elegance and meaning of MGS games.

Reviewed on Apr 27, 2021


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