A Crack in Time is still a lot of fun, unsurprisingly. I genuinely think the script is maybe the worst it's been in a mainline Ratchet game, and the humor almost never lands at all (though it's also just inoffensive at worse), but actually playing the game is mostly a joy. Also sort of feels like a sequel to a game that doesn't exist, because I feel like it introduces things that I'm supposed to know about and have been in the series before, but somehow haven't, but maybe I'm just being pedantic.

Seeing a PS3 game that both looks good and runs great is a surprise (unpopular opinion maybe, but I really think no other generation's graphics have aged worse overall). Gameplay wise, it's mainly just a continuation of what every previous R&C game has been, meaning a lot of running 'n gunning, and some occasional platforming, but also more platforming than in, say, Tools of Destruction since there are several optional, smaller planets that exist just as platforming challenges and are a lot of fun. The weapon arsenal is maybe not the best in the series, but it gets the job done, and outside of the cryo-mine glove I did get use all of them enough to get them upgraded. They also do more damage (or enemies have less health, I guess), than in ToD, so we're back to combat feeling satisfying and not just tedious and dragged out, while Ratchet also can take a bit more of a beating, even on Hard Mode (which honestly isn't really ever hard). Always annoying that enemies have a tendency to shoot at you from off-screen, but it's not a huge deal.

This game also does what no game has done before: making good Clank sections. I mean, I like his Lemmings mini-game in Size Matters, but actually controlling and doing things as Clank is finally fun this time, and also sort of gratifying to play today as I remember having a pretty tough time with some of his temporal puzzles, but not really having any issues at all this time. I would normally say low difficulty on puzzles kind of defeats the purpose, but I actually really enjoy how clever they are, and how novel it feels to have to record Clank and time different recordings' movements to do things in the right order. It also looks like you're some insane 4D genius when everything clicks and the recordings sync perfectly, which is always s fun feeling. Clank's weird planet lasering to destroy time vortexes or whatever are kind of boring, though, but there aren't too many of these sections, and they can be completed pretty quickly.

Reviewed on Oct 13, 2023


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