SNKRX is a really neat execution of a simple concept, what if snake was an autochess/autobattler game? It works pretty well for the most part, but the glaring weakness here is that the core gameplay stays pretty same-y throughout. Building a team and managing your economy is really cool and well done here, it may seem like it doesn't matter much at first but as you climb in NG+ levels it's more and more important to master. I think I'm ready to quit playing it though, because even if that challenge is fun and seeing your completed build doing work is a lot of fun, the majority of the actual playtime is spent in the early game with few units while you save up gold, where damage isn't a concern because you can dodge forever with no problem. This problem is exacerbated the higher you go in NG+ which is a real shame, because the late game becomes better but the early game gets more waves of tankier enemies that aren't actually any more difficult, and saving gold for later rounds so you get the maximum amount of interest becomes less optional. For reference, I'm on NG+4 and have nearly beaten that a couple of times. It's still a fun and unique little game, and is an easy recommendation at around $3, but I feel like there needs to be some more variety or less tedious early game for it to have more staying power.

Reviewed on Jul 18, 2021


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