Bio
Discord: Silverhand
I run a discord server called Autumn’s Rise, it’s a chill and welcoming place to hang out and discuss games/movies/etc. Anyone’s welcome to join! https://discord.gg/7J7QRDVg7D
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Famous

Gained 100+ followers

Pinged

Mentioned by another user

Gone Gold

Received 5+ likes on a review while featured on the front page

Adored

Gained 300+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Listed

Created 10+ public lists

Trend Setter

Gained 50+ followers

Organized

Created a list folder with 5+ lists

Shreked

Found the secret ogre page

Well Written

Gained 10+ likes on a single review

Loved

Gained 100+ total review likes

Clearin your Calendar

Journaled games at least 15 days a month over a year

Roadtrip

Voted for at least 3 features on the roadmap

Best Friends

Become mutual friends with at least 3 others

Donor

Liked 50+ reviews / lists

Busy Day

Journaled 5+ games in a single day

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

Full-Time

Journaled games once a day for a month straight

Epic Gamer

Played 1000+ games

On Schedule

Journaled games once a day for a week straight

Liked

Gained 10+ total review likes

GOTY '20

Participated in the 2020 Game of the Year Event

Popular

Gained 15+ followers

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

Dustforce
Dustforce
CrossCode
CrossCode
Outer Wilds
Outer Wilds
Hollow Knight
Hollow Knight
Dark Souls
Dark Souls

1607

Total Games Played

086

Played in 2024

490

Games Backloggd


Recently Played See More

Dustforce
Dustforce

Apr 25

The Norwood Suite
The Norwood Suite

Apr 22

Tekken 8
Tekken 8

Apr 21

Love Yourself
Love Yourself

Apr 17

Klonoa: Door to Phantomile
Klonoa: Door to Phantomile

Apr 16

Recently Reviewed See More

Really cool, a wholly unique style, and shockingly modern in most of its design. If the movement didn't feel like it was designed for a saturn controller I'd kind of have a hard time believing this really came out when it did. I beat this almost certainly faster than intended, but had a really good time and plan to go back to see more.

Finally got around to playing through this in full. It's a really weird game to even exist, there were a lot of basic ports of Doom to various consoles, but it's pretty wild how fully new this is. Despite using a lot of the same weapons and enemies, they're all remade from scratch and feel a bit different, alongside an updated engine and a completely new set of levels, this feels more like an alternate reality's version of Doom. I think the feel of the movement and weapons isn't quite as good as the original, but it's certainly not bad (at least playing on pc, can't imagine it's great on an N64 controller). The level design is mostly pretty good, there's a couple I disliked but overall I'd probably put it over Doom 2's levels but below 1's. The updated lighting and different enemies definitely gives it its own style, which I don't think I'd say I like more but it's a nice change of pace. Doesn't really hold a candle to modern WADs but it would definitely be unfair to expect it to, and it's definitely worth playing overall if you're a fan of the series.

A fun 2.5D platformer with a lot of cool ideas and a unique aesthetic, but it suffers a bit in some areas compared to its contemporaries. Klonoa's moveset is really good for how simple it is, and the game makes a lot of use of all aspects of it. The controls feel good, and everything related to the 3D aspects of it works surprisingly well. The levels are a bit too easy for a bit too much of the game I think, but they do definitely ramp up really nicely towards the end. Boss fights are definitely the highlight, they're all very unique and fun. Level design is enjoyable overall with levels having pretty distinct identities, my main complaint with it is that if you're looking for collectibles it's often hard to tell what the main path is and what's a quick side path you should do now. This wouldn't be a huge issue if not for my biggest problem with the game, that it has no level select (until after completing the game, which feels even worse to me because they went to the effort of making one but just don't let you use it). The collectibles in this would be a great way to add challenge to what is otherwise mostly a very easy platformer until the last few stages, but it really killed my interest in going out of my way for them that if you miss any you're just screwed out of getting them until after completing the game. I really don't get that decision at all. It also has a relatively large emphasis on story, which I didn't really like. It gets a bit interesting at the very end, but mostly didn't feel like it was worth having dialogue when similar games like Donkey Kong Country and Yoshi's Island get by perfectly fine without. To end on a more positive note, the style and vibes of this are really pleasant and the positives do outweigh the negatives here overall, I had a good time with it.