A breath of fresh air in an era where deathmatch shooters feel all but dead. Splitgate is a very simple pitch of "Halo + Portal", and it delivers on that concept well. For me at least it was a bit of a slow start. I played this a year or two back in beta and it didn't stick with me. Now it's released? Maybe? Still sort of feels like a beta in some ways but that's getting into semantics, it's very playable currently and is being actively developed.

I didn't have a moment where I clicked with this game, and wasn't in love with it from the start. If you go in expecting Halo, and the game seems to really want you to feel that way, everything feels slightly off. The weapons handle just a bit differently, time to kill is faster, getting around the maps feels weird until you get used to using portals properly. None of this is bad though, and is more just a learning curve to get past. I kept playing just because it was easy to pick up for a short session, and now that I've been playing daily for a few weeks I really like it.

The map selection is one of my only real complaints, it's not terribly small but it could definitely use more variety, and some of the maps currently aren't great. The most successful ones are the ones basically ripped from Halo with minor adjustments, honestly though I just want more of those. As unoriginal as they are, they're just the most fun. This is a problem I believe will get better with time at least.

This is a really fun game overall right now, but I feel like its longevity depends a lot on the updates it gets down the road, it seems on a good path though. I'll likely keep playing this over any of the big AAA shooters this year. I don't think I've been this into a free-to-play shooter since Blacklight Retribution, hopefully it has a better future than that did.

If you check out the game because of this use my referral code and we both get cool stuff :)
KGBESY

Reviewed on Oct 16, 2021


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