A very Okay follow up to Supraland, Six Inches Under doesn't do enough new to change your mind about the formula of these games but is a quick and comfy extension of the ideas from the original. Some aspects were streamlined, and the game overall is a good bit shorter, but I feel like something was lost along the way in terms of scale. That does seem to help with reducing backtracking, but I hope for the "full" sequel they go back to something closer to the first game, but with some of the improvements here. One of the main mechanical improvements is the combat, which still isn't anything special but is much less painful. The way in which that was streamlined though, combined with the shorter length, makes the progression feel like it hardly matters outside of key items. I definitely did less exploring and side quests here, and don't really regret that. The puzzles are still the highlight, and for the most part they're good here, but there's still the occasional time where you hit a wall and it really feels hard to figure out what was intended. The items are used for puzzles in clever ways, but it didn't feel like any of the new items were huge cool surprises that changed how I viewed the game world like in the first title. It feels like there's more of a story focus here too, at least compared to what I remember, but it's all very surface level commentary on social inequality, and most of the jokes didn't really land for me. Despite the small complaints, it was a fun time and I ran through the roughly 6 hour main story in 2 afternoons. I'm definitely down for this developer to keep making and refining these games, I'd try more of them.

Reviewed on Aug 01, 2022


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