I suppose this being a step down from Yakuza 0 is technically true, and it's true in pretty much every aspect of the game, but I feel like I was way oversold on that idea. Kiwami was a great time, and doesn't feel like the skippable entry in the series that I had heard it was. The story is quite entertaining even if it's not on the same level as 0, and I felt it was enhanced quite a bit knowing some of the characters' backstories from 0 as well, though that's a double edged sword with things like Majima's character changing drastically between games, or some characters that were important in 0 being killed off without much attention given to them. The combat was a lot of fun to me. It's nearly identical to 0's, and I'm not sure exactly what the differences even are, but I found myself enjoying it a lot more here than I enjoyed Kiryu's combat in 0 at least. Maybe it's just sticking with him the whole game gave me time to actually learn his combos and moves better rather than perspective swapping a lot. Kamurocho, despite being the same map, feels a little smaller here. There just aren't as many side events and minigames, and the substories feel substantially weaker for the most part. The Majima Everywhere system did add some fun to exploring, and I enjoyed the fights themselves, but I wish there was more unique dialogue to it, or more of the situations that felt hand crafted like the party one, or the zombie movie. It's possible I missed some more like that as I didn't go for 100%. Anyways, fun game overall, it kept my attention enough to play through it pretty quickly even if I mostly focused on just the main story.

Reviewed on Feb 04, 2023


Comments