Playing this WAD made me realize how underdeveloped nuDOOM's maps are, its totally possible to build 20+ minute maps akin to nuDOOM's missions and still have the fundamental map mechanics of non-linearity, secrets, traps, combat puzzles, and just general Carmackness that made retro DOOM so excellent. I'm not in LOVE with these maps as I am with some other WADs, but they're in general very good, and they're a nice foray and entry point (for me anyway) into the more "longform" DOOM WADs out there.

Reviewed on Aug 30, 2021


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