Bio
fuck the nba my motivation was a crack dealer
Personal Ratings
1★
5★

Badges


Gone Gold

Received 5+ likes on a review while featured on the front page

Elite Gamer

Played 500+ games

GOTY '23

Participated in the 2023 Game of the Year Event

Treasured

Gained 750+ total review likes

Busy Day

Journaled 5+ games in a single day

2 Years of Service

Being part of the Backloggd community for 2 years

Famous

Gained 100+ followers

Roadtrip

Voted for at least 3 features on the roadmap

Shreked

Found the secret ogre page

Best Friends

Become mutual friends with at least 3 others

Donor

Liked 50+ reviews / lists

Adored

Gained 300+ total review likes

Trend Setter

Gained 50+ followers

Well Written

Gained 10+ likes on a single review

Loved

Gained 100+ total review likes

Popular

Gained 15+ followers

Noticed

Gained 3+ followers

Gamer

Played 250+ games

N00b

Played 100+ games

Liked

Gained 10+ total review likes

Favorite Games

Elden Ring
Elden Ring
Armored Core: For Answer
Armored Core: For Answer
Linda Cube Again
Linda Cube Again
Dragon Ball Z: Budokai Tenkaichi 3
Dragon Ball Z: Budokai Tenkaichi 3
Magic: The Gathering
Magic: The Gathering

509

Total Games Played

005

Played in 2024

906

Games Backloggd


Recently Played See More

Geneforge 2: Infestation
Geneforge 2: Infestation

Apr 13

Magic: The Gathering
Magic: The Gathering

Mar 22

Minecraft
Minecraft

Mar 19

Neyasnoe
Neyasnoe

Jan 14

Record of Lodoss War: Deedlit in Wonder Labyrinth
Record of Lodoss War: Deedlit in Wonder Labyrinth

Jan 14

Recently Reviewed See More

This review contains spoilers

mannnnnnnnnnnnnn idkkkkkkkk rlly......if my nigga jeff couldn't save the whole "faction war" genre of CRPGs the whole sub genre might be done & dusted 4 me. made me appreciate how geneforge 1 is rlly tightly woven around the very --idea-- of the geneforge and the resulting question of control/power. (not just control over others but also control over self & environment e.g. "the geneforge will let me write my own destiny!", which makes for the ultimate irony that gene rewriting turns you into 2010s Orlando Bloom instead of God). even though there's various factions and unofficial subfactions in GF1, it never loses sight of its main appeal of being a quasi-sci-fi in concerns & motifs with a flair for some usual fantasy dramatics of faction politicking and will they/won't they betrayals. it's not pen to pad great writing or some life-changing shit but as an unassuming piece of genre fiction its really captivating.

GF2 just feels way sloppier. there's a rough beginning stretch until you meet the barzites where the narrative feels extremely repetitious coming off the prequel--forgivable in the original release considering GF2 was released as an unplanned sequel, less so in the context of a remake. meeting the barzites & the takers things pick up, using some of the minor floating concepts from Sucia Island (drayks as forbidden creations, shapers on the island before/during/after the protag's visit, etc.) and building compelling factions out of them--had a big pointing out at the screen "AT-ST!!!!" moment when Syros from the last game shows up as the de-jure Taker leader. the servile mindbreak & subsequent warcrimes the takers inspired in GF1 also balloons out into this drama of --everybody-- breaking Shaper law, & jeff is smart enough to upend the pro-freedom view players likely developed last game. one nigga you meet early on is like "hmm yea i started hearing voices in my head like randy orton after using the canisters and idk what to do about it" & you ask him "hey man u alright? are there certain things that help the voices go away?" thinking its a sidequest opportunity but then he's like "no you don't understand. the voices literally never stop" & then he just walks away. that's the whole NPC interaction. then like not even an hour earlier you see a created beholder go rogue & wipe out a whole outpost by mental projecting a 24 hour j. cole mix & its like.....maybe the wizard fascists were kinda cooking dawg idk. shits so unserious out here. its genuinely really smart stuff that after the trial by fire players go through in GF1 the sequel baits & festers a reactionary mindset towards shaper laws being relaxed. hard not to just hit the meanest unc headshake of all time when you see a local farmhand accidentally summon a creation that literally feasts on niggas' souls & promptly lose control of it. & then the farmhand will have the damn nerve to ask you clean up their mess. SMH nephew......

BUT it all comes crashing down hard when you get to the main quests endgame. the most succinct way i can explain it is that the stretch of midgame to credits in GF1 is about either going into business for yourself, striking a deal with the opps, or just blowing the whole island up and leaving the shitshow entirely. the stretch of midgame to ending in GF2 is you spinning the block on the other factions until you find out that there's a trio of drakkons (the thing on the cover) running the whole island and you need to kill them/make them gods almost immediately. & its like, ok??? the decision to kingmake or not feels distinctly impersonal to the roleplaying that happens in the majority of the game, & not in a 'subversive' way either. like there's just no build. hour 20 you ask me what an 'Eass' is and I woulda guessed an eastern european slur, hour 21 Eass is actually behind the Takers & p.s. he has an almost completed geneforge & p.s. he has the gloves always on him so he can't be tricked & p.s. he's creating another drakkon that's even better than him & p.s. when it slipped out she put back in & p.s. he tapped it on her tongue. like dawg nobody knew who this nigga is why does he have this much motion. i wish i can say more but i cant really state how abrupt shit is, even when allying with Eass's faction in the Takers, you don't know of his existence till maybe 90 minutes before credits in a 25 hour experience. & let me clear this isn't really treated as a shock twist either or an ozymandias situation jeff writes in Eass and his goof troop with a straight pen. just feels like an elementary & dare i say 'omg rushed 🤓' design flaw from a guy who goes beyond that usually.

just wished it was more man. i will say this game did two things i've never seen before in a CRPG. the first is that you can end the game 10 minutes into it by simply walking out of the whole mountain. GF1 also let you dip out the game early, but not like immediately after the tutorial cause like who tf does that LMAO. i hope he keeps including early exits their mere existence adds a lot of funny 'nah fuck this' moments of roleplay even if they all result in the same bad ending.

the second is that i have never seen a game setup a 1v3 final boss only it to turn into a 1v1 because two members of the trio just run out the boss room. and show back up after the fight is over like nothing happened. this is not a glitch. will leave as an exercise to the reader to investigate further on that one but man. some people will really just slime out you for no reason at all.

been playing hella yugioh and moved back 2 my parents place which might indicate illness & questionable judgment 2 some (🧍‍♂️) but confident in saying this is juiced. played this with a 2016 mod or smthn similar that added in cards up until then & just went absolutely 2 town with some green/white creature spam. just gets that i like being teased a lil with some perfunctory side quests and random encounters until i can go in the shop & get that one absolutely busted card that'll take my deck from celtics shaq at the free throw line brick machine to the most consistent bomb after bomb pile u've seen since the obama administration. late 90s British pc gaming influence all over this tooooooo every piece of armor is grainy as fuck all the sorceresses & enchantress sprites are just recolored elviras every creature from beyond the grave has glowing red eyes. shit just closes itself automatically when u beat the game too no credits no nayfin this is just gaming at its finest man.

very first characters you run into are three dudes listening to an instrumental cloud rap beat talkin about "finding the light" and "money". this was how all you drainers sounded like to me back in 2016. the good (low fidelity, usage of vaporwave/cloud rap/house music, smoke button) works here more than the bad (a bludgeoning of an ending, "loneliness +1", a general briefness). some striking moments like goin on a elliptical bender in a coastal town & getting really nervous eating potato chips around girls. think the ennui ultimately misses the mark for me in a way that other games with similar experiences don't though--the mood feels so particular to a college-adjacent early 20s anxiety & somehow too abstract to strike a real nerve. the ending convo is going for the jugular on a certain type of person but it feels a lil tacky in how subdued the rest of the experience is. VtM:B still clears for climatic conversations with a taxi driver i fear. i liked it enough to be invested in sad3d's other works when they go on sale tho.