Metroidvanias are not really my type of genre, but there was something that clicked with me in this game that made it amazing.
The graphic style was really captivating. Having a dark moody atmosphere but also had a variety of colours and differing environments made the the game so engaging.
I loved, loved, loved the combat! You basically can take a parry melee hit when an enemy is attacking and can blast them when they are stunned. It never got old. The metroids vary in size and skills and have a decent variety of attack pattern. My favorate part is when you parry, climb on top of them and give a metroid a good dose of missiles down their throat, gives that, 'take this!' feeling when you fist pump.
The levels are well made and the upgrades are relevant and honestly, pretty cool.
The main issues I have (although minor) is the levels can be long and doesn't it make it clear if you need to break a block to progress. I don't want a huge display, but a signal on what is destructible and what is not as I did get lost or spend awhile stuck looking for one block to progress which can be frustrating, a slightly different colour of texture is all.
The story is kinda paper thin, if there was more to explain the purpose of the mission would give a higher motivation t the cause of the game. Another issue I had was it can be a difficult game.
The challenge for me was kinda tough but rewarding. This if Shovel Knight difficulty. I bought this for my 10 year old son and he struggled past Zone 3. If there was a more accessible mode it would be great. Otherwise I can see how this was the best game for 2017 on the 3DS that pays respects to the classic Metroid games in the past.
I got lost a couple of times and therefore took me about 13 hours to finish due to being not the most hardened veterians of the genre. if you like a challenge and the genre you must go and scout this game out.

Reviewed on Mar 31, 2024


Comments