Crosscode is pixel art RPG that gets a lot of things right with some major caveats. Firstly, I loved the story. The characters and twists made is so compelling. With the story being something very personal and a life experience instead of 'saving the world' cliché, I really wanted to know more. And Emilie is simply the best character.
The pixel art and animations is amazing also. I think its more of a 32bit style having such detail and expressions. I appreciate that they removed the major grindy issues of this game as some "MMORPG's" tend to have.
The combat is engaging. There is a some button mashing enemies but you have to plan and find weak points in attacks. However there was some major downfalls on this game for me:
- The dudgeons. They should be a high point but they were just so long. With some puzzles requiring perfect timing and with so many rooms, it just broke me as it became such a chore.
- The balancing between zones. For instance, in the first zone you fight enemies at level 11 and could be level 12 by the time to move on. But find the enemies in the next zone to be level 16, why the 5 level gap between zones?
- I know you can adjust the difficulty in the game at any moment, as I found the game very difficult but the precision needed to shoot key areas to progress is too tight and became very frustrating.
- Being a top-down game and lack of depth perception I wonder if the platforming had to be such a regular occurrence due to the amount of falls
- Unlike MMO's the opportunity to find great loot is so sparse and you will end up buying gear from vendors. Anyone that play MMO's know that is not what you want to do.
It took me 45 hours to get though but feel it could of been a 30 hour experience and suited me better. It's a great game and expected something different then what I got. Recommended for the gaming enthusiasts out there that love huge dudgeons and a challenge.

Reviewed on Apr 02, 2024


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